PERILAKU TAKTIS UNTUK NON - PLAYER CHARACTERS DI GAME PEPERANGAN MENIRU STRATEGI MANUSIA MENGGUNAKAN FUZZY LOGIC DAN HIERARCHICAL FINITE STATE MACHINE

Nowadays, the proliferation of game technology especially in intelligent human-like NPCs All Purpose saddles (Non-Player Characters) leads to more adaptive behavior of NPCs maneuvers.Providing smoother behaviors require comprehensive rules base which can respond to players behaviors.Addressing this requirement we propose NPCs which had tactical beh

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EU Presidency Programmes as a Genre

Along with acting in political, economic and Swim social arenas of the European Union, Latvia was also honoured to preside over the Council of Europe in 2015.This has resulted in the creation of the network of genres pertinent to this communicative event in both Latvian and English to reflect the discursive practices involved.In this view, the pres

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